Telecom (NZ) Privatisation & Share Float The privatisation and eventual share float of Telecom New Zealand was, at the time, "The biggest de-regulation of telecommunications in history" and "The sixth biggest deal in the world" when later listed on the New Zealand, Australian & New York stock exchanges.

    Telecom NZ engaged SAAS to help develop, implement & manage many activities to promote & support their initial de-regulation and later share float. SAAS responsibilities included the design, construction &management of a major exhibition & event, including a customised, white liveried train. Named The Telecom Express, the train included a travelling conference centre, a multimedia theatre & a two-carriage exhibition staffed by more than twenty full-time 'technology explainers' & four locomotive engineers.

    SAAS was responsible for project management & liason between sll stake-holders including Ameritech, Bell Atlantic & Fletcher Challenge. SAAS supplied event management, communication, sponsorship, promotion, creative, exhibition & related services.

    International Banking & Finance Events

    From 2006 through 2012, SAAS (under contract to AtomicIT Solutions and others), provided highly specialised ICT network, data analytics event management services to thei international banking and finance industry.

    During that time, SAAS clients and projects included...

    KANGANEWS (BondNews Limited) KangaNews is the trading name of BondNews Limited, a company registered in the UK & Australia (head office in Sydney), amp; satellite offices in Europe providing a one-stop information service on the Australasian fixed-income markets. Products include events, conferencesi, a magazine (six issues per year plus bespoke supplements), email alerts, trend & news service (KangaNewsAlert),

    Australian Securitisation Forum Conference (ASF) (ASF) is the leading securitisation & covered bond event in Australia and remains a highlight in the sector's calendar - (AtomicIT supplied event management & database design/support 2006 - 2008).

    INSTO (then flagship of David Koch - Palamedia group) focused on coverage of institutional bond issues - Australia’s debt & equity markets. Events & content were targeted at an exclusive audience of finance industry players and high net worth individuals - SAAS (contracted to AtomicIT) designed web-based event management & data i analysis solutions and support (2006-2008).


    SAAS have also been responsible for collaborating, leading and managing a large number of world-class events for respected educational institutions such as:
    • Powerhouse Museum (MAAS), Sydney AU.
    • Australian Museum, Sydney AU.
    • Science & Technology Centre, Canberra AU.
    • Commonwealth Scientific & Industrial Research Organisation (CSIRO), Sydney AU.
    • Sydney College Of The Arts (SCA), Sydney AU.
    • Museum of New Zealand Te Papa Tongarewa, Wellington NZ.
    • And many more...

Sample visitor feedback from 3DVR event (un-edited)

  • Absolutely amazing exhibition. Thank you for showing us around.
  • What fantastic team work to make the most and develop the skills, talent and knowledge of so many! - Stacey Allen.
  • Astonishing! I found it refreshing to find architectural modeling that valued our fuller lifestyle and human needs. If you have taken the symbiosis and larger needs of the world (not just human accommodation and food needs further, I reckon you would have aced many architecture students ( a sculpture in clay who can't draw but can spatially express and build 3D!) - Kurringai West Probus Club
  • Fantastic exhibition detailing amazing depths of learning for students! I'm overpowered by the possibilities. Thank you - D Riggell CEO LTF Eastern Region
  • Awesome, amazing, mind boggling work - J.Green (Teacher - DCPS).
  • Very creative and most enjoyable.
  • A very stimulating use of technology which gives freedom to students' imagination. The combination with blogging and traditional skills of sketching is valuable and important to extend students' ability in other forms of communication. It would be interesting for students to evaluate their work in relationship to principles and elements of design apart from other criteria inherent in evaluation of their work and peer assessment. Well done everyone. Kate Wilkie (Sydney University)
  • That was one of the most amazing examples of student learning I have ever seen - S. Papp - NSW DET
  • Very articulate students, capable of critically explaining some interesting ideas. Enjoyed the symbiotic designs of the virtual city. Excellent.
  • This exhibition is fantastic! NSW DET should be getting involved in this technological generation.
  • Brilliant innovation - this is the future of visual arts education. It will extend the gifted student and motivate the disengaged - Terry
  • This was great. I think more schools should be doing things like this.
  • This was an awesome experience from works that were created from young Year 10 students! Keep it up!
  • Inspiring to see an integrated and collaborative response to the dilemmas of our times! Fantastic!
  • Seeing kids work in the same spaces that we are used to looking at artists with careers is really refreshing. Not a lot of people think about showing young student works but by doing this I think can give those students and even on looking students a nice sense of power.
  • Hello, I thought your virtual world was great! Good job. I was really impressed with the quality of your world. Loved the waterfall and water tunnel.
  • Very impressive and an outstanding example of quality teaching/quality learning.
  • I was amazed at the level of complexity and detail. Great work and hope to see more next year. Very creative! - Joe Harris
  • Fantastic stuff. It is great to see high school students that are interested in environmental sustainability. They also are very creative and I hope more opportunities like this become available to more high school students.
  • Interesting ideas. The groups really different in their ideas of future design and the roles of aesthetics. An impressive amount of detail and thought considered the time they were given.
  • Intriguing exploration of mid 21st century living. Great ideas and wonderful execution I'll be back to hear how you managed it. - Murray Scott
  • Great work! It's great to see people being exposed to technologies of the future. Meghan
  • I enjoyed seeing your virtual world and was very impressed when I found out that you boys and girls were in Year 10. Congratulations -Barry Hale
  • Great job! Good to see how much students learnt and how it could be applied across other subjects. Well done!
  • Brilliant work by these 'to-be-architects'. Extremely inspiring to realise such natural abilities and insights in these works. Keep going and develop these insights and activities at home and school. There should be more of these attempts and projects in other fields throughout all schools in Australia. Highly commendable effort by all. Thank you for your insights." - Kitt Gorn (Architect).
  • Hi, Have just seen the review of this year's GAME event. We live in Tasmania and have not heard of this before but are very excited about it. Will you be running it next year and if so, when will you be asking for registrations? Please could you put us on the mailing list? - Tristan and Billie-Rose Baker

Feedback From Educator & Student Volunteers

The students tested the concept and provided feedback on the questions asked (question 5 modified) and the location of some challenges (made the level 3 challenges more difficult to find). The students were very motivated when challenged to use the student-directed inquiry process using information and QR codes to generate a multiple choice question:
  • “The students have never participated in anything like this before. The student’s knowledge of sustainability factors involved in a building’s design has been exponentially increased. Thank you”
  • “I had no idea so much thought went into building design”.
  • “I didn’t know about QR codes before today”
  • “This was so cool”
  • “It was fantastic and really, really awesome”
  • “Thank you so much for letting us do this fun activity”
  • The people involved in this mammoth effort all should be extremely proud. You are all awesome. Simon Hutchison
  • We spoke to two women from Lismore who had come to the three day event (we should have asked how they heard about the event) and some boys from Eden (Mum drove the six hours) who had heard about the GameOn day from a careers advisor who suggested they should attend! - Pam Kelly
  • Very interesting to see parents come down the stairs, see the retro games and then suggest to the children that is where they should start. Two boys were there when we packed up at 1.15 trying to beat the high score that their Day had achieved on PacMan.
  • It was "Action Packed" and the visitors loved it. There were so many enthusiastic gamers, enjoying the wonderful selection and variety of gaming opportunities the 'Game On' team had co-ordinated. I even met locals from my neighborhood because the day was advertised in the our High school's newsletter.
  • FYI We had 47 correct entries in the Mobile Scavenger Hunt and another 9 which were completed but not correct. Lots of great feedback and learning for us too. - Jenny Madsen
  • It was such an impressive day - a great turn out, such a great buzz and amazing things happening all over the place. - Kate Highfield

Feedback From Indie Developers

  • Thank you very much for having us take part this weekend. We really enjoyed coming out and hearing some of the speaking sessions, checking out some other games and showing Little Space Heroes.
  • From Paul Gray – Indie Dev Bubblegum Interactive. I also am very grateful for your help on the day getting us connected and live - I know how busy you all were. Thank you for this.
  • We were very excited about the opportunity and 5 of them were active on twitter promoting the festival in the lead up.
  • 100% of the 9 indie studios represented thought the festival was worth their while and expressed an interest in attending next time.
  • Indie developers and presenters found the library spaces were very good.
  • Indie developers were very happy with numbers going through
  • For some smaller indie studios, such an event is the only time they may get a chance to see dozens of their target market actually have the game in their hands, and it proved an invaluable experience for all.
  • Good Game (ABC TV) broadcast coverage of the festival over the weekend. What a terrific piece on the event! - Via Rosemary Elliott IMI
  • An not to forget a big 'Thank You' to the many sponsors who also supported this event via UNE Armidale campus. Namely Sustainable Living Armidale, Northern tablelands Wildlife Carers, New England Solar Power, EduOne, DEHub, Bushman Tanks, Australian Electric Vehicle Association - Tracey McLaughlin

Last Updated 18th October 2018
By WebMaster